Bug in branching during setting conditions
Posted: Thu Oct 20, 2022 6:21 am
According to this tutorial:
I am setting conditions in "Do you have both babies?" for "Not Yet" and "Here They are". But during dialogue this player "Not Yet" or "Here They are" sentence is skipped.
My dialogue UI us a bit edited, so it shows choices if there are any, but if there are not it shows only normal text that player should say. Maybe because of it dialogue manager is confused it should show choices or just normal text in this case when conditions are set. What should I do?
I am setting conditions in "Do you have both babies?" for "Not Yet" and "Here They are". But during dialogue this player "Not Yet" or "Here They are" sentence is skipped.
My dialogue UI us a bit edited, so it shows choices if there are any, but if there are not it shows only normal text that player should say. Maybe because of it dialogue manager is confused it should show choices or just normal text in this case when conditions are set. What should I do?