If an NPC has a quest available to be taken or completed, I want a speech bubble with a scroll to appear over their head with an offset.
Is there a way for me to instantiate this offset speech bubble prefab on an NPC's location at the same time that I set a quest to active? With a command in the sequence or script section of the node?
The tricky part will be setting it to the required NPC's location.
Thank you for any help.
Command to Instantiate Speech Bubble Prefab?
-
- Posts: 60
- Joined: Thu Mar 24, 2022 12:07 am
Re: Command to Instantiate Speech Bubble Prefab?
Hi,
The setup process is a little clunky (Quest Machine has improved on overhead indicators), but please see:
How To: Set Up Quest Indicators
The setup process is a little clunky (Quest Machine has improved on overhead indicators), but please see:
How To: Set Up Quest Indicators
-
- Posts: 60
- Joined: Thu Mar 24, 2022 12:07 am
Re: Command to Instantiate Speech Bubble Prefab?
Thank youTony Li wrote: ↑Wed Oct 19, 2022 9:56 am Hi,
The setup process is a little clunky (Quest Machine has improved on overhead indicators), but please see:
How To: Set Up Quest Indicators