Trying to use (Lively Chat Bubbles) Bark UI for normal conversations.
Posted: Sun Oct 16, 2022 8:33 am
As the title implies, I have a Lively Chat Bubbles Bark UI for each NPC and the player character, which I've using for some time for one-liners and commentary.
Now, I'd like to use it for mini-conversations, for aesthetic reasons. So, my objective would be starting normal conversations with all their bells and whistles, but instead of using the default UI, my intention was simply switching this...:
That is, temporarily selecting "Use Bark UI" before starting the conversation.
However, I'm getting warnings in the log, saying the dialogue panel cannot be determined for the characters.
My question, then, is if the functionality behind that "Use Bark UI" option is compatible with Lively Chat Bubbles at all. Could you confirm this?
If it's not, then I assume using DS bark ui prefab would solve the problem, although with a different aesthetic than LCB, ofc.
Thanks.
Now, I'd like to use it for mini-conversations, for aesthetic reasons. So, my objective would be starting normal conversations with all their bells and whistles, but instead of using the default UI, my intention was simply switching this...:
That is, temporarily selecting "Use Bark UI" before starting the conversation.
However, I'm getting warnings in the log, saying the dialogue panel cannot be determined for the characters.
My question, then, is if the functionality behind that "Use Bark UI" option is compatible with Lively Chat Bubbles at all. Could you confirm this?
If it's not, then I assume using DS bark ui prefab would solve the problem, although with a different aesthetic than LCB, ofc.
Thanks.