Bug (?) with Duplicated conversations and Scene Events
Posted: Thu Oct 13, 2022 2:11 pm
Hi Tony! I can't seem to find an explanation in the documentation, so I wonder if it's a bug:
I'm trying to duplicate a conversation because that would make work much faster - I'll use the same conversation structure several times. However, even tho the duplicated conversation has its own name and ID, every Scene Event from both the original and the duplicated conversations are linked: any change I make to Scene Events in one of them is also applied to the other one. New nodes work fine, but setting up all Scene Events again will slow me down a lot.
Also, if I may make a suggestion for future updates: is there any chance that Scene Events could be copied/pasted when copying a node? When I paste a node, all events are erased.
Thanks!
I'm trying to duplicate a conversation because that would make work much faster - I'll use the same conversation structure several times. However, even tho the duplicated conversation has its own name and ID, every Scene Event from both the original and the duplicated conversations are linked: any change I make to Scene Events in one of them is also applied to the other one. New nodes work fine, but setting up all Scene Events again will slow me down a lot.
Also, if I may make a suggestion for future updates: is there any chance that Scene Events could be copied/pasted when copying a node? When I paste a node, all events are erased.
Thanks!