Avoid saving dialogue status with Save to slot
Posted: Thu Oct 13, 2022 5:46 am
Hi Tony, In my game the player progresses through levels and save occur only at the start of a new level (scene).
The only information I want to store is the last level it was reached (scene) and some of the dialogue manager variables values.
I'm using the save to slot functionality as advised in your manual and it works great, but a bit of unnecessary data get saved because clearly the system is much more powerful. Not a big deal, but is there any setting to configure so that it saves only scene and dialogue manager variables?
Thank you!
The only information I want to store is the last level it was reached (scene) and some of the dialogue manager variables values.
I'm using the save to slot functionality as advised in your manual and it works great, but a bit of unnecessary data get saved because clearly the system is much more powerful. Not a big deal, but is there any setting to configure so that it saves only scene and dialogue manager variables?
Thank you!