Selector UI and camera output texture
Posted: Tue Oct 11, 2022 9:53 am
Hi! I'm trying to use get an oldschool look in my game by using using an Output Texture on my main camera, then using another camera to capture that Render Texture.
The Dialogue System's UI works fine when it comes to dialogue, but my player can't select interactables anymore. Not only the Selector UI doesn't show, but also the input doesn't work - which makes me think that the my player's Selector Component considers the RenderCamera (the one that is actually far away from the scene, just capturing the Render Texture) to be the main camera. Is there a way to change this?
Thanks!
Here's some screenshots:
The Dialogue System's UI works fine when it comes to dialogue, but my player can't select interactables anymore. Not only the Selector UI doesn't show, but also the input doesn't work - which makes me think that the my player's Selector Component considers the RenderCamera (the one that is actually far away from the scene, just capturing the Render Texture) to be the main camera. Is there a way to change this?
Thanks!
Here's some screenshots: