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How to play audio files in Bark with pause 1sec?
Posted: Sat May 07, 2016 7:51 am
by Evgeny
Hi!
There are several audio-files which are play through Bark system.
I use in Secuence:
SendMessage (OnUse, Ivy) @7;
Audio (Voiceover/Ivy/ivy00012_01)
It is necessary that the following OnUse was sent in a 1sec after completion of playing of the current sound file.
How to make it?
Re: How to play audio files in Bark with pause 1sec?
Posted: Sat May 07, 2016 9:45 am
by Tony Li
Hi,
Try this:
Code: Select all
AudioWait(Voiceover/Ivy/ivy00012_01)->Message(AudioDone);
Delay(1)@Message(AudioDone)->Message(DelayDone);
SendMessage(OnUse, Ivy)@Message(DelayDone)
This is what it does:
- AudioWait(Voiceover/Ivy/ivy00012_01)->Message(AudioDone); -- Plays the audio and waits until it's done. Then sends the sequencer command "AudioDone".
- Delay(1)@Message(AudioDone)->Message(DelayDone); -- Waits until it receives the sequencer message "AudioDone". Then delays 1 second. Finally, sends the sequencer message "DelayDone".
- SendMessage(OnUse, Ivy)@Message(DelayDone) -- Waits until it receives the sequencer message "DelayDone". Then sends the OnUse message.
If your bark sequences are going to get more complicated than this, you may find it easier to write a
custom sequencer command that does all of the steps or use a scrubbing editor such as
SLATE,
Cinema Director, or
uSequencer.