Quest system conditionals
Posted: Fri May 06, 2016 9:08 am
I'm using DS 1.6.2, and I'm having an issue with something that worked fine before. Hopefully it's just user error.
I have a dialogue option that I would like to appear only when a quest has not been assigned Here's the setup in Articy:Draft.
It's importing correctly, as far as I can tell:
And the quest is definitely unassigned at runtime:
However the dialogue option does not display in the dialogue window at runtime like I think it should, and when I use the Watches tab, it says the quest state is actually nil (although I may be interpreting that incorrectly)
I have a dialogue option that I would like to appear only when a quest has not been assigned Here's the setup in Articy:Draft.
It's importing correctly, as far as I can tell:
And the quest is definitely unassigned at runtime:
However the dialogue option does not display in the dialogue window at runtime like I think it should, and when I use the Watches tab, it says the quest state is actually nil (although I may be interpreting that incorrectly)