Changing Subtitle Panel Image Sprite during Runtime
Posted: Tue Sep 27, 2022 10:00 am
Hi, I'm not sure if this has been asked before but couldn't find the topic after a quick search.
So I'm currently trying to use the Bubble Subtitle UI for my characters' dialogues and wondering what would be the best way to implement different bubble assets according to the dialogue that would be displayed(e.g. spiked bubbles for anger, cloud bubbles for thoughts, etc.)
I'm relatively new to this asset and would appreciate if someone has done this before or could point me towards the right direction.
Thanks!
So I'm currently trying to use the Bubble Subtitle UI for my characters' dialogues and wondering what would be the best way to implement different bubble assets according to the dialogue that would be displayed(e.g. spiked bubbles for anger, cloud bubbles for thoughts, etc.)
I'm relatively new to this asset and would appreciate if someone has done this before or could point me towards the right direction.
Thanks!