Setting up dialogue advancing/pacing on click
Posted: Mon Sep 26, 2022 10:46 am
Hi Everyone,
I hope you're all well!
Apologies if this query has been posed before, I looked through the documentation and searched the forums, but couldn't seem to find what I'm looking for, so I'm assuming I have my terminology wrong!
I was wondering if there was a way/some settings to set my Dialogue system so that if dialogue is appearing on screen and players click, the full message is instantly displayed, and then if they click again, it will advance to the next piece of dialogue (similar to traditional visual novel style dialogue pacing).
I just set my pacing to use the 'Always' option for the continue button, which is a decent workaround, but I'd love the ability for players to reveal the whole message with a click (anywhere on screen), then click (again, anywhere on screen) to advance to the next piece of dialogue.
Any help with this is very appreciated!
Thanks so much!
I hope you're all well!
Apologies if this query has been posed before, I looked through the documentation and searched the forums, but couldn't seem to find what I'm looking for, so I'm assuming I have my terminology wrong!
I was wondering if there was a way/some settings to set my Dialogue system so that if dialogue is appearing on screen and players click, the full message is instantly displayed, and then if they click again, it will advance to the next piece of dialogue (similar to traditional visual novel style dialogue pacing).
I just set my pacing to use the 'Always' option for the continue button, which is a decent workaround, but I'd love the ability for players to reveal the whole message with a click (anywhere on screen), then click (again, anywhere on screen) to advance to the next piece of dialogue.
Any help with this is very appreciated!
Thanks so much!