Adding contextual information to dialogue answers
Posted: Mon Sep 26, 2022 3:45 am
Hi!
I'm currently creating a game based on storylets like Fallen London or Sunless Skies, and considering using Dialogue System for all the story telling, but I have a question if you don't mind:
Is there a simple way to add contextual informations to answers (like skill tests infos, showing needed objects to activate answers, and so on) that would be in a separate block in the Answer Container (for example a vertical layout group with a title block, a text block and an icon based info block)
Also, is it possible to add dynamically some answers (for example, if there is in the scene a character with a particular skill, offer a new answer option to use that skill)
Thanks in advance,
I'm currently creating a game based on storylets like Fallen London or Sunless Skies, and considering using Dialogue System for all the story telling, but I have a question if you don't mind:
Is there a simple way to add contextual informations to answers (like skill tests infos, showing needed objects to activate answers, and so on) that would be in a separate block in the Answer Container (for example a vertical layout group with a title block, a text block and an icon based info block)
Also, is it possible to add dynamically some answers (for example, if there is in the scene a character with a particular skill, offer a new answer option to use that skill)
Thanks in advance,