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Scene transition effect while activate/deactivate object
Posted: Sat Sep 24, 2022 3:11 pm
by Ekta Bhutwala
Hii..
I have one scene having multiple objects just like one house is having multiple rooms.
I want fade in/out transition effect when i switch between rooms.
Thanks.
Re: Scene transition effect while activate/deactivate object
Posted: Sat Sep 24, 2022 10:02 pm
by Tony Li
You can use a sequence with the Fade(stay) and Fade(in) commands. Example:
Code: Select all
Fade(stay)->Message(FadedOut);
MoveTo(Kitchen, Player)@Message(FadedOut);
Fade(in)@Message(FadedOut);
The sequence above does this:
- Fades to black. When done, sends the message "FadedOut".
- Waits for the message "FadedOut" and then moves the GameObject named Player to the position of the GameObject named Kitchen.
- Waits for the message "FadedOut" and then fades in.
More info:
Cutscene Sequence Tutorials,
Sequencer Command Reference