Issue when changing scene
Posted: Thu Sep 22, 2022 9:48 am
Hi,
First, thanks for the great product. It has the potential to do what I need, once I understand it properly.
I'm creating a basic narrative adventure as a test project. An issue I'm having at the moment is when changing scene.
The prefab I am using is the Scrolling Dialogue UI. I'm using a sequencer to trigger a scene change on the last player response node. My preference is to always use the Continue - Always On option, as it breaks up the flow of the narrative and responses in a logical way. But when I use this option, there is a continue element that appears after the final dialog node, and sometimes this carries the dialog through to the next scene. As soon as I click continue in the new scene, the dialog ui disappears.
If I click continue during the transition fade, then sometimes the new scene dialog will show.
Ideally I would like the aggregated conversation to carry through to the new scene, but it's not strictly necessary.
I'm wondering if something is just causing the UI to unload in the new scene, or as there are no nodes after that last continue button, it has nothing to show so it disappears, rather than starts the conversation for that scene?
Sorry if some of this is basic, just learning my way around at the moment.
I forgot to add - I use a game object I called narrator, with the Dialogue System Trigger component to set which conversation should play in a scene, with the trigger set to on start.
Cheers
First, thanks for the great product. It has the potential to do what I need, once I understand it properly.
I'm creating a basic narrative adventure as a test project. An issue I'm having at the moment is when changing scene.
The prefab I am using is the Scrolling Dialogue UI. I'm using a sequencer to trigger a scene change on the last player response node. My preference is to always use the Continue - Always On option, as it breaks up the flow of the narrative and responses in a logical way. But when I use this option, there is a continue element that appears after the final dialog node, and sometimes this carries the dialog through to the next scene. As soon as I click continue in the new scene, the dialog ui disappears.
If I click continue during the transition fade, then sometimes the new scene dialog will show.
Ideally I would like the aggregated conversation to carry through to the new scene, but it's not strictly necessary.
I'm wondering if something is just causing the UI to unload in the new scene, or as there are no nodes after that last continue button, it has nothing to show so it disappears, rather than starts the conversation for that scene?
Sorry if some of this is basic, just learning my way around at the moment.
I forgot to add - I use a game object I called narrator, with the Dialogue System Trigger component to set which conversation should play in a scene, with the trigger set to on start.
Cheers