How do I get OnUse to work?
Posted: Thu Sep 22, 2022 7:07 am
Hi, could someone please assist?
I have been trying to get the On Use option to start a conversation. It's a basic principle before I can actually do anything with this package but I can't. I've tried following the tutorials both written and the videos but according to those, there shouldn't be an issue.
Reproduction using the wizards:
I would appreciate your help. Thank you!
I have been trying to get the On Use option to start a conversation. It's a basic principle before I can actually do anything with this package but I can't. I've tried following the tutorials both written and the videos but according to those, there shouldn't be an issue.
Reproduction using the wizards:
- Brand new empty 2D project. Import Dialogue System - all options. Use Wizard. Put in Dialogue Manager, add instance of Focus Template. Tick Use system language. Tick Use save system. Inspect and finish.
Change IDM from Joystick to keyboard. Enable 2D support.
Create 2d square game object and change colour to red. Use NPC wizard and add object to it. Use dialogue actor private hart. Scene is in 2D. Tick dialogue system trigger, on use, demo database, tick dialogue system events.
Create 2d circle and name player. Use player wizard and add. Center of screen. Record position of player.
NPC settings- action, start conversation, Private Hart.
Position game objects - NPC to centre of screen, player just off centre but overlapping.
Press play, try to use fire buttons. Conversation doesn't start. (Is the Issue.)
I would appreciate your help. Thank you!