Mirror Networking?
Posted: Sun Sep 11, 2022 7:21 am
I'm considering using Love/Hate in my next game, but it's going to use Mirror Networking.
I don't see any Mirror integration packages.
As someone who is fairly familiar with Love/Hate, but still very new to Mirror (and networking in general), is there any advise or suggestions to make it easier on me?
What bits should be run locally or server side?
I don't see any Mirror integration packages.
As someone who is fairly familiar with Love/Hate, but still very new to Mirror (and networking in general), is there any advise or suggestions to make it easier on me?
What bits should be run locally or server side?