Switching Response Panels
Posted: Wed Sep 07, 2022 8:47 am
I'm trying to do a build that will allow the player to toggle between playing in VR or on the Desktop. Since there is a VR Emulator, everything is mostly going just fine. The XR Rig just becomes a fancy first person controller. When in VR, the response menu appears above the wrist, when on Desktop, I want the response menu to be on the screen so that the player can use a mouse to make dialogue choices.
When in Desktop mode, the first conversation is working perfectly. I turn the dialogue actor component off of the XR Rig, and disable the Response Menu Panel object, and the choices appear on the screen, and can be interacted with by the mouse. When the second conversation, triggered by an on Trigger Enter starts, it uses the Wrist Response Menu. The dialogue actor that uses that response menu is still disabled, so I'm not sure why it would use that response menu.
I'm sure there is a better workaround. Just haven't figured it out yet.
When in Desktop mode, the first conversation is working perfectly. I turn the dialogue actor component off of the XR Rig, and disable the Response Menu Panel object, and the choices appear on the screen, and can be interacted with by the mouse. When the second conversation, triggered by an on Trigger Enter starts, it uses the Wrist Response Menu. The dialogue actor that uses that response menu is still disabled, so I'm not sure why it would use that response menu.
I'm sure there is a better workaround. Just haven't figured it out yet.