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Make game object active on specific node

Posted: Tue Sep 06, 2022 8:36 am
by Ekta Bhutwala
Hii

How can i make gameobject or it's component active after specific node of dialog tree?

Re: Make game object active on specific node

Posted: Tue Sep 06, 2022 11:05 am
by Tony Li
In the Sequence field, use the SetActive() sequencer command to activate a GameObject or SetEnabled() to enable a component. Examples:

Code: Select all

{{default}};  // Also play the default sequence.
SetActive(Door, true);  // Activate the GameObject named Door.
SetEnabled(Collider, true, Door);  // Enable the Collider component on the GameObject named Door.
Alternatively, use an OnExecute() scene event.

Re: Make game object active on specific node

Posted: Tue Sep 06, 2022 1:19 pm
by Ekta Bhutwala
Yea it's working perfectly. Thanks for quick reply.