Page 1 of 2

after updating from 2.2.21 to 2.2.30 - getting a crash on this

Posted: Mon Sep 05, 2022 11:11 pm
by fkkcloud
Hi,

After updating from 2.2.21 to 2.2.30 - getting a crash on this.
1111.png
1111.png (169.28 KiB) Viewed 733 times
123123.png
123123.png (12.53 KiB) Viewed 733 times
it seems like I dont connect the player input directly to the very first <Start> node, it does not do that though

Re: after updating from 2.2.21 to 2.2.30 - getting a crash on this

Posted: Tue Sep 06, 2022 11:03 am
by Tony Li
Hi,

Please temporarily comment out these lines in AbstractDialogueUI.cs:

debugShowResponses.png
debugShowResponses.png (66.91 KiB) Viewed 725 times

Then reproduce the error and reply with the new error info.

Re: after updating from 2.2.21 to 2.2.30 - getting a crash on this

Posted: Tue Sep 06, 2022 3:14 pm
by fkkcloud
Here it is:
NullReferenceException: Object reference not set to an instance of an object
PixelCrushers.UIPanel.SetFocus (UnityEngine.GameObject selectable) (at Assets/Plugins/Pixel Crushers/Common/Scripts/UI/UIPanel.cs:314)
PixelCrushers.DialogueSystem.StandardUIMenuPanel.ShowResponsesNow (PixelCrushers.DialogueSystem.Subtitle subtitle, PixelCrushers.DialogueSystem.Response[] responses, UnityEngine.Transform target) (at Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/UI/Standard/Dialogue/StandardUIMenuPanel.cs:193)
PixelCrushers.DialogueSystem.StandardUIMenuPanel.ShowResponses (PixelCrushers.DialogueSystem.Subtitle subtitle, PixelCrushers.DialogueSystem.Response[] responses, UnityEngine.Transform target) (at Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/UI/Standard/Dialogue/StandardUIMenuPanel.cs:177)
PixelCrushers.DialogueSystem.StandardUIResponseMenuControls.ShowResponses (PixelCrushers.DialogueSystem.Subtitle lastSubtitle, PixelCrushers.DialogueSystem.Response[] responses, UnityEngine.Transform target) (at Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/UI/Standard/Dialogue/StandardUIResponseMenuControls.cs:286)
PixelCrushers.DialogueSystem.AbstractDialogueUI.ShowResponses (PixelCrushers.DialogueSystem.Subtitle subtitle, PixelCrushers.DialogueSystem.Response[] responses, System.Single timeout) (at Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/UI/Abstract/Dialogue/AbstractDialogueUI.cs:298)
PixelCrushers.DialogueSystem.StandardDialogueUI.ShowResponsesImmediate (PixelCrushers.DialogueSystem.Subtitle subtitle, PixelCrushers.DialogueSystem.Response[] responses, System.Single timeout) (at Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/UI/Standard/Dialogue/StandardDialogueUI.cs:346)
PixelCrushers.DialogueSystem.StandardDialogueUI.ShowResponses (PixelCrushers.DialogueSystem.Subtitle subtitle, PixelCrushers.DialogueSystem.Response[] responses, System.Single timeout) (at Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/UI/Standard/Dialogue/StandardDialogueUI.cs:328)
PixelCrushers.DialogueSystem.ConversationView.StartResponses (PixelCrushers.DialogueSystem.Subtitle subtitle, PixelCrushers.DialogueSystem.Response[] responses) (at Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/MVC/View/View/ConversationView.cs:456)
PixelCrushers.DialogueSystem.ConversationController.OnFinishedSubtitle (System.Object sender, System.EventArgs e) (at Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/MVC/Controller/ConversationController.cs:282)
PixelCrushers.DialogueSystem.ConversationView.FinishSubtitle () (at Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/MVC/View/View/ConversationView.cs:428)
PixelCrushers.DialogueSystem.ConversationView.OnFinishedSubtitle () (at Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/MVC/View/View/ConversationView.cs:435)
PixelCrushers.DialogueSystem.Sequencer.FinishSequence () (at Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/MVC/Sequencer/Sequencer.cs:602)
PixelCrushers.DialogueSystem.Sequencer.Update () (at Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/MVC/Sequencer/Sequencer.cs:594)
But if I put "Continue@1.5" (I made a shortcut as {{c15}}) for the START node, everything works fine.
If its only "Continue@1.0", same error occurs.
11112222.png
11112222.png (34.12 KiB) Viewed 724 times

Re: after updating from 2.2.21 to 2.2.30 - getting a crash on this

Posted: Tue Sep 06, 2022 3:56 pm
by Tony Li
Hi,

Are you sure you updated to version 2.2.30? (Please check Plugins/Pixel Crushers/Dialogue System/_README.txt.) UIPanel.cs Line 314 should not throw this error:

NullReferenceException: Object reference not set to an instance of an object
PixelCrushers.UIPanel.SetFocus (UnityEngine.GameObject selectable) (at Assets/Plugins/Pixel Crushers/Common/Scripts/UI/UIPanel.cs:314)

Re: after updating from 2.2.21 to 2.2.30 - getting a crash on this

Posted: Tue Sep 06, 2022 4:07 pm
by fkkcloud
Sorry it was 326.

Here it is with 2.2.30.
NullReferenceException: Object reference not set to an instance of an object
PixelCrushers.UIPanel.SetFocus (UnityEngine.GameObject selectable) (at Assets/Plugins/Pixel Crushers/Common/Scripts/UI/UIPanel.cs:326)
PixelCrushers.DialogueSystem.StandardUIMenuPanel.ShowResponsesNow (PixelCrushers.DialogueSystem.Subtitle subtitle, PixelCrushers.DialogueSystem.Response[] responses, UnityEngine.Transform target) (at Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/UI/Standard/Dialogue/StandardUIMenuPanel.cs:193)
PixelCrushers.DialogueSystem.StandardUIMenuPanel.ShowResponses (PixelCrushers.DialogueSystem.Subtitle subtitle, PixelCrushers.DialogueSystem.Response[] responses, UnityEngine.Transform target) (at Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/UI/Standard/Dialogue/StandardUIMenuPanel.cs:177)
PixelCrushers.DialogueSystem.StandardUIResponseMenuControls.ShowResponses (PixelCrushers.DialogueSystem.Subtitle lastSubtitle, PixelCrushers.DialogueSystem.Response[] responses, UnityEngine.Transform target) (at Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/UI/Standard/Dialogue/StandardUIResponseMenuControls.cs:286)
PixelCrushers.DialogueSystem.AbstractDialogueUI.ShowResponses (PixelCrushers.DialogueSystem.Subtitle subtitle, PixelCrushers.DialogueSystem.Response[] responses, System.Single timeout) (at Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/UI/Abstract/Dialogue/AbstractDialogueUI.cs:298)
PixelCrushers.DialogueSystem.StandardDialogueUI.ShowResponsesImmediate (PixelCrushers.DialogueSystem.Subtitle subtitle, PixelCrushers.DialogueSystem.Response[] responses, System.Single timeout) (at Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/UI/Standard/Dialogue/StandardDialogueUI.cs:346)
PixelCrushers.DialogueSystem.StandardDialogueUI.ShowResponses (PixelCrushers.DialogueSystem.Subtitle subtitle, PixelCrushers.DialogueSystem.Response[] responses, System.Single timeout) (at Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/UI/Standard/Dialogue/StandardDialogueUI.cs:328)
PixelCrushers.DialogueSystem.ConversationView.StartResponses (PixelCrushers.DialogueSystem.Subtitle subtitle, PixelCrushers.DialogueSystem.Response[] responses) (at Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/MVC/View/View/ConversationView.cs:456)
PixelCrushers.DialogueSystem.ConversationController.OnFinishedSubtitle (System.Object sender, System.EventArgs e) (at Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/MVC/Controller/ConversationController.cs:282)
PixelCrushers.DialogueSystem.ConversationView.FinishSubtitle () (at Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/MVC/View/View/ConversationView.cs:428)
PixelCrushers.DialogueSystem.ConversationView.OnFinishedSubtitle () (at Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/MVC/View/View/ConversationView.cs:435)
PixelCrushers.DialogueSystem.Sequencer.FinishSequence () (at Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/MVC/Sequencer/Sequencer.cs:602)
PixelCrushers.DialogueSystem.Sequencer.Update () (at Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/MVC/Sequencer/Sequencer.cs:594)

Re: after updating from 2.2.21 to 2.2.30 - getting a crash on this

Posted: Tue Sep 06, 2022 4:49 pm
by Tony Li
Line 326 is:

Code: Select all

UnityEngine.EventSystems.EventSystem.current.SetSelectedGameObject(null);
Does your scene have an EventSystem?

Re: after updating from 2.2.21 to 2.2.30 - getting a crash on this

Posted: Tue Sep 06, 2022 5:28 pm
by fkkcloud
I am using Rewired.

It works if I put 1.5 second delay ("Continue@1.5;") on the START node somehow (If I put 1.0 second delay aka "Continue@1.0;", it crashes).
화면 캡처 2022-09-06 142702.png
화면 캡처 2022-09-06 142702.png (121.73 KiB) Viewed 721 times
But RewiredEventSystem is child class of EventSystem :?

Re: after updating from 2.2.21 to 2.2.30 - getting a crash on this

Posted: Tue Sep 06, 2022 8:37 pm
by Tony Li
Is the Rewired Event System present when the scene starts? Or only after 1.5 seconds?

Re: after updating from 2.2.21 to 2.2.30 - getting a crash on this

Posted: Tue Sep 06, 2022 9:35 pm
by fkkcloud
It is always present because its part of GameManager which is DontDestroyOnLoad since beginning of the application.

Re: after updating from 2.2.21 to 2.2.30 - getting a crash on this

Posted: Tue Sep 06, 2022 9:43 pm
by Tony Li
Would you please confirm in your project that line 326 of Assets/Plugins/Pixel Crushers/Common/Scripts/UI/UIPanel.cs is actually this:

Code: Select all

UnityEngine.EventSystems.EventSystem.current.SetSelectedGameObject(null);