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Make Conversation call in Queue

Posted: Mon Sep 05, 2022 3:29 pm
by Ekta Bhutwala
Hii..

I have scene setup which is having different rooms like Living room and Kitchen.

When the player is in living room i have conversation with conversant1 and when i am in kitchen then conversation with another conversant2.

So first player will be in living room so i have started conversation which i have made between player and conversant1. when conversation ends i want to disable the living room object and enable the kitchen object and want to start next conversation which i have made between player and conversant2.

How to enable/disable object and start next conversation?

I hope i make you clear my scenario.

Thanks.

Re: Make Conversation call in Queue

Posted: Mon Sep 05, 2022 4:25 pm
by Tony Li
Hi,

You can add a second Dialogue System Trigger to conversant1. Set its Trigger dropdown to OnConversationEnd. Select Add Action > Start Conversation, and select the kitchen conversation. Select Add Action > OnExecute() UnityEvent and configure the OnExecute() event to deactivate the living room GameObject.

Re: Make Conversation call in Queue

Posted: Tue Sep 06, 2022 4:28 am
by Ekta Bhutwala
Yea it's working. Thanks for your reply.

Happy to see your quick response.

Re: Make Conversation call in Queue

Posted: Tue Sep 06, 2022 8:37 am
by Tony Li
Glad to help!