Dialogue continue based on Actor position in world
Posted: Sun Aug 28, 2022 11:16 am
I have a situation in my game where after a specific Counter/Variable has been met (Ex: 5/8 pickups) a character is activated as well as a dialogue cutscene. The player is in a room and it can activate just about anywhere. What I need to happen is that after the NPC has spoken a few words he then runs to the player. I have it set up so that a bool is activated once the NPC is close enough to the player. But it is after this point that I need the Dialogue to continue to the next part.
As of now I have a condition set up on the for the dialogue system to continue on once the bool has be switched to true. However rite now it dose not work. It may be because I have the Dialogue manager set up to only move on with button presses, but i'm not home now so i'm not sure if that's the issue.
Any idea how to get this to work? If you need a video explanation let me know.
As of now I have a condition set up on the for the dialogue system to continue on once the bool has be switched to true. However rite now it dose not work. It may be because I have the Dialogue manager set up to only move on with button presses, but i'm not home now so i'm not sure if that's the issue.
Any idea how to get this to work? If you need a video explanation let me know.