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CinemachinePriority except

Posted: Tue Aug 23, 2022 12:06 pm
by SealDev
"except:" acts the same thing as "all:"

Is this intended?

Re: CinemachinePriority except

Posted: Tue Aug 23, 2022 12:16 pm
by Tony Li
Oops, totally forgot to reply to that in your last thread. It's a bug. I'll post a fix here later today.

Re: CinemachinePriority except

Posted: Tue Aug 23, 2022 3:50 pm
by Tony Li
Hi,

This patch should fix it:

DS_CinemachinePriorityPatch_2022-08-23.unitypackage

Note: The exception name should match the vcam's GameObject name exactly, including case.

Re: CinemachinePriority except

Posted: Wed Aug 24, 2022 8:24 am
by SealDev
Works. Thank you!

Re: CinemachinePriority except

Posted: Wed Aug 24, 2022 8:31 am
by Tony Li
Glad to help! Thanks for letting me know about that bug.