Disabling Dialogue System UI
Posted: Sun Aug 21, 2022 5:22 am
I have a point in the conversation where I want the UI to disappear for a few seconds to go to the next dialogue node. Previously, I was told to use this code and it did work, but now it's suddenly not working.
required SetContinueMode(false);
required SetEnabled(Canvas, false, DialogueCanvas);
required SetEnabled(Canvas, true, DialogueCanvas)@3;
required SetContinueMode(true)@3;
Any idea why? Should I be doing something else?
required SetContinueMode(false);
required SetEnabled(Canvas, false, DialogueCanvas);
required SetEnabled(Canvas, true, DialogueCanvas)@3;
required SetContinueMode(true)@3;
Any idea why? Should I be doing something else?