Set Sim Status from PlayMaker
Posted: Sat Aug 20, 2022 12:42 pm
Howdy,
I'd like to make a PlayMaker action that is capable of doing something like...:
Conversation[3].Dialog[22].SimStatus = "WasDisplayed"
...which works in DS as a script.
However, I'm having difficulties translating that to C#.
I have two "candidates"...:
Lua.Run() method
DialogueLua class
...but in the first one I don't have the slightest idea of what to write. And in the second I don't see anything promising apart from "SetStatus", that doesn't seem to be related to Sim Status.
I could use some help here, hehe.
Thanks.
I'd like to make a PlayMaker action that is capable of doing something like...:
Conversation[3].Dialog[22].SimStatus = "WasDisplayed"
...which works in DS as a script.
However, I'm having difficulties translating that to C#.
I have two "candidates"...:
Lua.Run() method
DialogueLua class
...but in the first one I don't have the slightest idea of what to write. And in the second I don't see anything promising apart from "SetStatus", that doesn't seem to be related to Sim Status.
I could use some help here, hehe.
Thanks.