Trigger Conversation/Continuation via C# script
Posted: Sat Aug 20, 2022 3:18 am
Ciao Pixel Crushers team,
Really sorry to ask this question, which was probably asked before. I spent a few hours looking around and just can't find it...
Ultimately I want to progress a monologue when a custom event happens: For example a VR button being pressed would send an Event/run a function.
* I tried to access DialogueManager.StartConversation() to trigger a conversation via script, but I'm getting the compiler error "'DialogueManager' in explicit interface declaration is not an interface." which I'm not managing to sort out.
* I can't find a way to "pause" at certain stages in a monologue, waiting for a custom Event or so to trigger the continuation of the monologue.
Any help with this is massively appreciated <3
Really sorry to ask this question, which was probably asked before. I spent a few hours looking around and just can't find it...
Ultimately I want to progress a monologue when a custom event happens: For example a VR button being pressed would send an Event/run a function.
* I tried to access DialogueManager.StartConversation() to trigger a conversation via script, but I'm getting the compiler error "'DialogueManager' in explicit interface declaration is not an interface." which I'm not managing to sort out.
* I can't find a way to "pause" at certain stages in a monologue, waiting for a custom Event or so to trigger the continuation of the monologue.
Any help with this is massively appreciated <3