how to 'conversation.dialogueEntries.Add(entry)' in other languages
Posted: Wed Aug 10, 2022 4:42 pm
Hi!
I changed the import to excel code heavily to adapt it to my spread sheet, our game has around 9 languages and hundreds of texts so doing it by hand is not an option, after a couple of days I managed to be able to import 100% of the conversations with my current excel format, the only issue I have now is language, I'm trying to add the conversation on a specific language, so on this scenario I want it to add to dialogue entries of the French conversation:
what I would like to see is all the given text being added in the given language:
how do I add dialogues only to the given language while leaving every unrelated language untouched?
I changed the import to excel code heavily to adapt it to my spread sheet, our game has around 9 languages and hundreds of texts so doing it by hand is not an option, after a couple of days I managed to be able to import 100% of the conversations with my current excel format, the only issue I have now is language, I'm trying to add the conversation on a specific language, so on this scenario I want it to add to dialogue entries of the French conversation:
what I would like to see is all the given text being added in the given language:
how do I add dialogues only to the given language while leaving every unrelated language untouched?