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Camera clipping

Posted: Tue Aug 09, 2022 2:15 pm
by hrohibil
Hello Tony

As you know i use Invectors shooter controller.

In some of the dialogues when i go into the trigger to talk with NPC, then sometimes i notices when ending the conversation, the camera is off, meaning it has pushed somehow back so i can only see the tip of the riffle, almost as if its a First person shooter and NOT third person view..

What can i do here?

Re: Camera clipping

Posted: Tue Aug 09, 2022 3:20 pm
by Tony Li
If you're using a different camera for conversations, is it possible that this camera is still active?

If you're not using a different camera, then the Dialogue System should return the Invector camera to its original position at the end of the converrsation.

Re: Camera clipping

Posted: Tue Aug 09, 2022 3:24 pm
by hrohibil
I am not using other camera but an empty GameObject for the angle.

Re: Camera clipping

Posted: Tue Aug 09, 2022 3:26 pm
by Tony Li
That should be fine. Does this happen with the integration's example scene? You can add some Camera() commands to the example scene's conversation if you want to test.

Re: Camera clipping

Posted: Tue Aug 09, 2022 3:49 pm
by hrohibil
No i mean I have not tried as at this stage of my game development it’s totally different from the example scene.

I think I will capture a small screencast next time it happens maybe you can better judge it by the view.
Also my shooting aim is messed up when in that mode /FPS,

Thanks Tony