Scene not starting as intended
Posted: Mon Aug 08, 2022 5:55 am
Hi Tony
Not sure what happened since yesterday. I mean i setup the IncrementOnDestroy on two enemies, as the last thing.
But today when I run the game, the initial cutscene intro my player is NOT playing the animation as he should.
I enabled debug INFO Dialogue Manager.
How should I read the animation part "playersleep", should he play or not?
As you can see also I don't have the pause on play on?
The only thing i noticed this morning when i opend up the project is that in the bottom of the Hierchy panel there is a new gameobject called "Dialogue System Scene Events" and the comment tells me not to remove it.
I suspeckt its the scene events i setup to set a gameobject to false on conversation execute.
Not sure what happened since yesterday. I mean i setup the IncrementOnDestroy on two enemies, as the last thing.
But today when I run the game, the initial cutscene intro my player is NOT playing the animation as he should.
I enabled debug INFO Dialogue Manager.
How should I read the animation part "playersleep", should he play or not?
As you can see also I don't have the pause on play on?
The only thing i noticed this morning when i opend up the project is that in the bottom of the Hierchy panel there is a new gameobject called "Dialogue System Scene Events" and the comment tells me not to remove it.
I suspeckt its the scene events i setup to set a gameobject to false on conversation execute.