Various UI Types
Posted: Sat Aug 06, 2022 5:04 pm
I'm aiming to have multiple UI interfaces depending on the NPC and circumstances, and I'm unsure of the best way to approach this. From the videos, I see you can have standard NPC dialogue and barks, but I'd like to have multiple types of each as well.
For instance:
- Dialogue UI:
1) NPCs with portraits opening typical RPG dialogue menu.
2) Speech bubbles with or without player responses.
- Barks:
3) Barks above items
4) Barks at the top of the screen
Would I need to do something like making multiple templates and overriding them? I'm still learning how the asset works, and I'd really appreciation any clarification.
For instance:
- Dialogue UI:
1) NPCs with portraits opening typical RPG dialogue menu.
2) Speech bubbles with or without player responses.
- Barks:
3) Barks above items
4) Barks at the top of the screen
Would I need to do something like making multiple templates and overriding them? I'm still learning how the asset works, and I'd really appreciation any clarification.