DestructibleSaver performance
Posted: Sat Aug 06, 2022 1:49 pm
Using this component for collectables.
1. Is it better for performance to disable objects? Should I set both the Mode and DestroyMode to disable?
2. If you have an existing save file with destroyed objects, and I go and change the mode and destroy mode collectable's prefab will this affect save files, or will everything that was collected be remembered anyway?
3. Why does ActiveSaver exist if DestructibleSaver can do the same thing? Or is there a difference between them?
1. Is it better for performance to disable objects? Should I set both the Mode and DestroyMode to disable?
2. If you have an existing save file with destroyed objects, and I go and change the mode and destroy mode collectable's prefab will this affect save files, or will everything that was collected be remembered anyway?
3. Why does ActiveSaver exist if DestructibleSaver can do the same thing? Or is there a difference between them?