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Arcweave - NPC conversation

Posted: Fri Aug 05, 2022 10:30 pm
by Yubaba
Hi! HUGE thank you for the Arcweave import!
I'm trying to import a conversation between two NPCs, however, and "Speaker:actorname" doesn't seem to be acknowledged on import? Am I missing something?
It can see the Element title - (It never swaps the actor/conversants as you can see here)
Screen Shot 2022-08-06 at 12.19.47 pm Large.jpeg
Screen Shot 2022-08-06 at 12.19.47 pm Large.jpeg (22.07 KiB) Viewed 918 times
And it's importing the actors -
Screen Shot 2022-08-06 at 12.20.09 pm Large.jpeg
Screen Shot 2022-08-06 at 12.20.09 pm Large.jpeg (28.08 KiB) Viewed 918 times

Re: Arcweave - NPC conversation

Posted: Sat Aug 06, 2022 8:16 pm
by Tony Li
Hi,

Is that definitely on an Element node, and not some other type of node?

Can you share a screen of the node in Arcweave or email it to tony (at) pixelcrushers.com?

Re: Arcweave - NPC conversation

Posted: Sat Aug 06, 2022 9:36 pm
by Yubaba
Here's the board. I might have dragged the elements from the component list rather than creating empty elements. Would that have made a difference?

All the other logic is working fine, and the convo is all there, just not changing actor/conversant.
Screen Shot 2022-08-07 at 11.20.03 am.jpeg
Screen Shot 2022-08-07 at 11.20.03 am.jpeg (287.63 KiB) Viewed 907 times

Re: Arcweave - NPC conversation

Posted: Sat Aug 06, 2022 9:40 pm
by Yubaba
Here it is in DS if that helps.
You can see that it swaps once just as the first line hits.
Screen Shot 2022-08-07 at 11.38.26 am.jpeg
Screen Shot 2022-08-07 at 11.38.26 am.jpeg (155.51 KiB) Viewed 905 times

Re: Arcweave - NPC conversation

Posted: Sun Aug 07, 2022 8:13 am
by Tony Li
Thank you for the clear details. I'll investigate and try to have a solution for you by tomorrow.

Re: Arcweave - NPC conversation

Posted: Sun Aug 07, 2022 9:10 pm
by Yubaba
Absolutely no rush. ^_^

Re: Arcweave - NPC conversation

Posted: Tue Aug 16, 2022 6:29 pm
by mrklepper
Hi both!

I am wondering the same. Is it possible to have two NPCs and the Player have a conversation via Arcweave import? I am struggling to import it as well. Basically since in the import I can only choose two actors, it seems to only recognize those two. And if I don't select "Player" as one of the dialogue actors, I am not able to see the player choices.

Am I doing something wrong?

Let me know :)

Thank you so much!!

Re: Arcweave - NPC conversation

Posted: Tue Aug 16, 2022 7:27 pm
by Tony Li
My apologies to both of you for taking so long on this. We're working with some unexpected delays.

When setting up a conversation like this in the Arcweave Import window, the first actor dropdown should be set to the Player. Choose one of the other NPC actors for the second dropdown, typically the one most involved in the conversation.

Connection text will be assigned to the Player:

arcweavePlayerResponses.png
arcweavePlayerResponses.png (91.23 KiB) Viewed 848 times

In the Components section, make sure to set the dropdown to NPC for all of your NPC actors.

As long as the element's title starts with "Speaker:", it will (in an upcoming patch) correctly assign the specified actor. This is currently not working, but I'll have a fix soon.

Re: Arcweave - NPC conversation

Posted: Tue Aug 16, 2022 7:36 pm
by Tony Li
Here's the patch:

DS_ArcweavePatch_2022-08-16.unitypackage

This will also be in version 2.2.31.

Re: Arcweave - NPC conversation

Posted: Sat Aug 20, 2022 5:27 pm
by Yubaba
Fantastic! Thank you so much!