Mobile addon cant move player after convasation

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hrohibil
Posts: 368
Joined: Thu Nov 04, 2021 12:50 pm

Mobile addon cant move player after convasation

Post by hrohibil »

Hello Tony

I have Invectors mobile addon going.
When i start my game, i have welcome text from dialouge system. As soon as the welcome text is done, i loose control to move my player with the mobile control UI??
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Tony Li
Posts: 21975
Joined: Thu Jul 18, 2013 1:27 pm

Re: Mobile addon cant move player after convasation

Post by Tony Li »

What are you getting the welcome text from? The DemoMenu script? Does it still occur if you remove the DemoMenu script from your scene?

Select menu item Edit > Project Settings > Time. If Time Scale is set to zero, set it back to 1. Then download and import this patch from the Dialogue System Extras page.
hrohibil
Posts: 368
Joined: Thu Nov 04, 2021 12:50 pm

Re: Mobile addon cant move player after convasation

Post by hrohibil »

No the welcome text is just dialogue system trigger on player which are set to show on start of game.
When that dialogue is complete then i have no control anymore.


See image
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Tony Li
Posts: 21975
Joined: Thu Jul 18, 2013 1:27 pm

Re: Mobile addon cant move player after convasation

Post by Tony Li »

Hi,

Are you disabling player control during conversations? If so, are you re-enabling it after conversations?

Have you added a Dialogue System Invector Bridge component to your player? If so, this takes care of disabling and re-enabling player control as long as the player is the conversation's actor or conversant. (See Character GameObject Assignments.)
hrohibil
Posts: 368
Joined: Thu Nov 04, 2021 12:50 pm

Re: Mobile addon cant move player after convasation

Post by hrohibil »

Tony when I enable the "Control Cursor State" and "Enforce Cursor On Pause " then it works.
Yes I use Invector system bridge.
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Tony Li
Posts: 21975
Joined: Thu Jul 18, 2013 1:27 pm

Re: Mobile addon cant move player after convasation

Post by Tony Li »

Sounds good. You can continue to use those in that case.
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