Tips for dynamic UI panels
Posted: Sat Jul 16, 2022 2:51 am
Hi Tony, hope you are doing great!
I have some doubts about how to implement my dialogues for my needs. What I am looking for:
I was looking at using the Basic Standard Dialogue UI with different panels (and changing them using SetPanel or markup), but I don't know if that's the correct way of doing it since I cannot assign any follow targets that way.
What would be the best way to approach this?
I have some doubts about how to implement my dialogues for my needs. What I am looking for:
- Screen-Space Bubble panel that follows an actor is the default UI.
- When the actor whispers/shouts/thinks, change the panel image accordingly.
- During cutscenes, the ability to switch to "narrator" panels that appear on the top left and right corners of the screen, without following any actor. This would be used if the actor does not appear on camera during dialogue.
- If possible, animate each panel differently (opening and closing differently)
I was looking at using the Basic Standard Dialogue UI with different panels (and changing them using SetPanel or markup), but I don't know if that's the correct way of doing it since I cannot assign any follow targets that way.
What would be the best way to approach this?