Possible to hide/deactivate/visibly-mark nodes on 2nd visit ?
Posted: Tue Jul 12, 2022 12:59 am
Is there a way to make Dialogue System behave similar to Ink in that it remembers which nodes it already visited and on dialog choices can either hide choices the player already picked or show visually that he already went down this branch?
I'm asking for typical RPG game dialogs where you can come back to branching points in the conversation to explore the whole tree.
Or maybe, more in general, is there a "player has selected this option / visited this node before" flag that could be used as a condition? This would allow all kinds of things.
I'm asking for typical RPG game dialogs where you can come back to branching points in the conversation to explore the whole tree.
Or maybe, more in general, is there a "player has selected this option / visited this node before" flag that could be used as a condition? This would allow all kinds of things.