Adventure Creator "IsTalking" Equivalent
Posted: Sat Jul 09, 2022 2:52 am
Hi, first time posting here. Apologies if this has been asked before:
I've been trying to integrate Dialogue System with Adventure Creator and I cannot find an equivalent to the "IsTalking" default setup in a AC project. My characters' lips don't move when dialogue is spoken in DS, whereas in AC every PlaySpeech dialogue actionList would automatically play the set talk animation set to the "IsTalking" bool in the Animator.
The closest thing I can find is the ACSpeech(...); command for the sequencer which does make the characters' mouths move but that makes the old AC dialogue UI appear over the Dialogue System UI.
I'm not trying to do anything fancy with the talk animation. No lipsync or phenomes, just a simple up-down 2D animation mapped onto a 3D model like in PS2 models.
Thanks
I've been trying to integrate Dialogue System with Adventure Creator and I cannot find an equivalent to the "IsTalking" default setup in a AC project. My characters' lips don't move when dialogue is spoken in DS, whereas in AC every PlaySpeech dialogue actionList would automatically play the set talk animation set to the "IsTalking" bool in the Animator.
The closest thing I can find is the ACSpeech(...); command for the sequencer which does make the characters' mouths move but that makes the old AC dialogue UI appear over the Dialogue System UI.
I'm not trying to do anything fancy with the talk animation. No lipsync or phenomes, just a simple up-down 2D animation mapped onto a 3D model like in PS2 models.
Thanks