Hi,
If you want the response menu to appear as soon as the typewriter finishes, inspect your Dialogue Manager GameObject. Set Display Settings > Subtitle Settings > Subtitle Chars Per Second to 50 and Min Subtitle Seconds to 0.
If your subtitle text GameObject's typewriter effect is set to a different Characters Per Second value, set Subtitle Settings > Subtitle Chars Per Second to the same value.
Explanation:
The Dialogue System shows a subtitle for the duration of its Sequence. When the Sequence is done, it progresses to the next stage of the conversation, which in this case is the response menu.
If a dialogue entry node's Sequence field is blank, it will use the Dialogue Manager's Display Settings > Camera & Cutscene Settings > Default Sequence. The initial value of Default Sequence is:
This delays for the duration specified by the special keyword {{end}}. The value of {{end}} is based on the text length and Subtitle Chars Per Second. For example, if your text is 150 characters and Subtitle Chars Per Second is 30, then it will wait for 150/30 = 5 seconds.
However, if your typewriter effect (which is on the dialogue UI's Subtitle Text GameObject(s)) is set to 50 Characters Per Second, the typewriter will finish after 150/50 = 3 seconds. This means the subtitle will wait an extra 2 seconds to give the player time to finish reading. If you set Subtitle Settings > Subtitle Chars Per Second to 50, the subtitle will finish as soon as the typewriter finishes.
If you don't want to use a typewriter effect, you can remove it from the Subtitle Text GameObject(s). Feel free to change the Dialogue Manager's Default Sequence, too. You could set it to an absolute value, such as this to delay 1 second:
Or even something completely different. For example, DemoScene1's Default Sequence plays audio using the AudioWait() sequencer command.
Also, you can enable continue buttons if you'd like players to be able to advance the conversation at their own pace. On the Dialogue Manager, set Subtitle Settings > Continue Button to Always.