Hi guys! I have 2 issues
1) When I click 'cancel subtitle input' (I have LMB set up) the NPC text is skipped and I get to the responsible menu. Question: I would like to skip the typewriter effect on the first click, and go to the responsible menu on the second.
2) If there is a large text and I scroll down, I have to scroll back up in the next big text. Where can I find the autoscrolling option?
I'll be honest: I think I've seen these settings somewhere, but unfortunately I forgot where.
Skipping typewriter effect and autoscrolling
Re: Skipping typewriter effect and autoscrolling
Hi,
1. On the Dialogue Manager GameObject, set Display Settings > Input Settings > Cancel Subtitle Input > Key to None, Button to blank string. Do the same for Cancel Conversation Input.
2. In Display Settings > Subtitle Settings, set the Continue Button dropdown to Always.
3. Add a continue button to your dialogue UI's subtitle panel(s) if they don't already have one. Add a StandardUIContinueButtonFastForward component to the button, assign the subtitle text's typewriter effect to it, and configure the button's OnClick() event to call StandardUIContinueButtonFastForward.OnFastForward.
If you want to be able to click anywhere on the screen to continue, see #2 in this article.
Use a continue button instead. Setup steps:
1. On the Dialogue Manager GameObject, set Display Settings > Input Settings > Cancel Subtitle Input > Key to None, Button to blank string. Do the same for Cancel Conversation Input.
2. In Display Settings > Subtitle Settings, set the Continue Button dropdown to Always.
3. Add a continue button to your dialogue UI's subtitle panel(s) if they don't already have one. Add a StandardUIContinueButtonFastForward component to the button, assign the subtitle text's typewriter effect to it, and configure the button's OnClick() event to call StandardUIContinueButtonFastForward.OnFastForward.
If you want to be able to click anywhere on the screen to continue, see #2 in this article.
See Autoscroll here.