Keep AdventureCreator's Global Variable changes happened during a Conversation
Posted: Fri Jun 17, 2022 10:04 am
[Unity 2019.4.39f1 - AdventureCreator v1.75.3 - DS v2.2.27]
Hi Tony!
I have never had any particular issue so far with having all the AC Sync tickboxes ticked until now that I realized that, when in the middle of a Conversation, I enter the Options menu and change settings that alter Global Variables (e.g. subtitle size) linked to Options Data, once the Conversation is over, they revert back to their original values.
Right now I'm not really using any AC variable in my DS Conversations (so far I've been only using either plain Lua or ActionLists) so I think it is safe for me to untick syncing completely or just keep the DS -> AC ones, but I was wondering if this was expected behaviour even for Global Variables linked to Options Data, and how should I possibly tackle this whether at some point during production I may need to use actual AC variable references, therefore tick those boxes again.
Thanks a lot as always!
Hi Tony!
I have never had any particular issue so far with having all the AC Sync tickboxes ticked until now that I realized that, when in the middle of a Conversation, I enter the Options menu and change settings that alter Global Variables (e.g. subtitle size) linked to Options Data, once the Conversation is over, they revert back to their original values.
Right now I'm not really using any AC variable in my DS Conversations (so far I've been only using either plain Lua or ActionLists) so I think it is safe for me to untick syncing completely or just keep the DS -> AC ones, but I was wondering if this was expected behaviour even for Global Variables linked to Options Data, and how should I possibly tackle this whether at some point during production I may need to use actual AC variable references, therefore tick those boxes again.
Thanks a lot as always!