NPCs talking to each other with dialogue bubbles over their heads
Posted: Thu Jun 16, 2022 7:36 pm
Hello! I'm new here but have been using the dialogue system for a bit now and really love it!
However, I've hit a bit of a problem I'm not sure how to solve. I have two NPCs who I want to carry out a conversation on their own (without any player interaction). I want them to talk to each other in a loop with word bubbles over their heads until the player interrupts them and starts a conversation proper. I have the basic part of it working using the subtitle UI bubble template. I have a trigger volume that kicks off their conversation when the player enters using a Dialogue System Trigger. When the player enters it kicks off their conversation with the word bubbles as it should, however it *also* opens up the default, full screen dialogue UI, which is empty since their dialogue is not set to use it. How can I prevent the default dialogue panel from opening in this instance? It's as though the system is ignoring the overrides I've specified for this conversation.
I should note that I have "allow simultaneous conversations" turned on, and I have the continue button disabled for this conversation specifically. Other conversations use the continue button but this one does not as it runs itself. Has anyone else encountered an issue like this?
However, I've hit a bit of a problem I'm not sure how to solve. I have two NPCs who I want to carry out a conversation on their own (without any player interaction). I want them to talk to each other in a loop with word bubbles over their heads until the player interrupts them and starts a conversation proper. I have the basic part of it working using the subtitle UI bubble template. I have a trigger volume that kicks off their conversation when the player enters using a Dialogue System Trigger. When the player enters it kicks off their conversation with the word bubbles as it should, however it *also* opens up the default, full screen dialogue UI, which is empty since their dialogue is not set to use it. How can I prevent the default dialogue panel from opening in this instance? It's as though the system is ignoring the overrides I've specified for this conversation.
I should note that I have "allow simultaneous conversations" turned on, and I have the continue button disabled for this conversation specifically. Other conversations use the continue button but this one does not as it runs itself. Has anyone else encountered an issue like this?