Cancel conversation when walking away?
Posted: Wed Jun 15, 2022 4:57 am
Hi!
Is it possible to cancel/turn off a conversation when walking away from an NPC? (A 2D game)
I believe I accidently did this in my previous game but can't figure out HOW.
I've got the following things attached to the Player, NPC and Manager.
The Player has:
Proximity Selector
The NPC has:
Dialogue System Trigger
Dialogue Actor
Usable
And the DialougeManager Has:
Dialogue System Controller
Input Device Manager
Dialogue Input
Dialogue System Events
Where, if possible do I make it possible to cancel/turn off a conversation if the player decides to walk away while talking?
Thanks!
Is it possible to cancel/turn off a conversation when walking away from an NPC? (A 2D game)
I believe I accidently did this in my previous game but can't figure out HOW.
I've got the following things attached to the Player, NPC and Manager.
The Player has:
Proximity Selector
The NPC has:
Dialogue System Trigger
Dialogue Actor
Usable
And the DialougeManager Has:
Dialogue System Controller
Input Device Manager
Dialogue Input
Dialogue System Events
Where, if possible do I make it possible to cancel/turn off a conversation if the player decides to walk away while talking?
Thanks!