im having some troubles with a the message "OnConversationLine" i will try to explain what im doing first and the the trouble
What im doing
I use cinemaDirector to show the ingame cutscenes, so with the StartConversationEvent i set up the dialogue and the initalNode, with that i can put all the nodes in the same conversation and show when i want in the cinema Director timing, this work so well, recently i start passing the transform of the actor and npc to tell them when they need to speak or stay in idle, with the first StartConversation all work fine but with the second and other fail.
as Note: in each StartConversation i use different actors and transforms.
The trouble
for some reason i think that if you dont start a conversation in a start node something didnt set correctly and the speakerInfo and listenerInfo didnt set the transform well, making that "ConversationView.NotifyParticipantsOnConversationLine(subtitle)" dont send the messages to actor and conversation transform.
did you know how can i fix that?
Hope i explained correctly and as always thanks
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