Spine Animation does not play when it is in the On Trigger Enter state.
Posted: Sun Jun 12, 2022 11:17 am
Hello Tony!
I'm worried that I think I'm having a hard time with a simple problem.
In our game, a cut-in event may occur through On Trigger while the character is moving.
The order of cut-in events is as follows.
1. Hide UI panel
2. Run Spine Animation
3. Execute Conversation
If you run this procedure through the Dialogue System Trigger to <On Start>, it will run normally. However, when you run <On Trigger Enter>, the Spine Animation Sequence Command does not run. Can you tell me why?
The commands used are:
I'm worried that I think I'm having a hard time with a simple problem.
In our game, a cut-in event may occur through On Trigger while the character is moving.
The order of cut-in events is as follows.
1. Hide UI panel
2. Run Spine Animation
3. Execute Conversation
If you run this procedure through the Dialogue System Trigger to <On Start>, it will run normally. However, when you run <On Trigger Enter>, the Spine Animation Sequence Command does not run. Can you tell me why?
The commands used are:
Code: Select all
AnimatorTrigger(Hidden,Dialogue_Def);
SpineAnimation(ListenIn,Player,0,false);
SetContinueMode(false);
Delay(2);