Check whether a conversation is waiting for a response?
Posted: Wed Jun 08, 2022 12:29 pm
[Unity 2019.4.39f1 - AdventureCreator v1.75.3 - DS v2.2.27]
Hi Tony!
Is there a "native" way to check whether responses are currently visible on screen? I'm trying to tie that into a state machine that I'm using for a UI manager. Currently I'm using the DialogueSystem Events to send the game into a DIALOGUE_OPTIONS state.
I basically want to hide the response menu and disable all of its inputs while pausing and switching between the different menus (each of them has a different state), but also be able to resume it once I turn them off, sending the game back to its former "DIALOGUE_OPTIONS" state.
Thanks a lot in advance!
Hi Tony!
Is there a "native" way to check whether responses are currently visible on screen? I'm trying to tie that into a state machine that I'm using for a UI manager. Currently I'm using the DialogueSystem Events to send the game into a DIALOGUE_OPTIONS state.
I basically want to hide the response menu and disable all of its inputs while pausing and switching between the different menus (each of them has a different state), but also be able to resume it once I turn them off, sending the game back to its former "DIALOGUE_OPTIONS" state.
Thanks a lot in advance!