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Quest Machine 1.2.27 Released

Posted: Wed Jun 08, 2022 10:48 am
by Tony Li
Version 1.2.27:
- InstantiateQuestAction now has option to remove "(Clone)".
- Added SaveSystem.framesToWaitBeforeSaveDataAppliedEvent; SpawnedObjectList asset type.
- Added EqualWeight option to procedural generation UrgentFactionSelectionCriterion.
- Added option to only remember handwritten quests.
- Added option to compress data of completed procgen quests.
- Added Delete When Complete checkbox option to quests.
- Added QuestMachineMessageEvents component.
- Added Color tint option to IconQuestContent & ButtonQuestContent.
- Procedurally generated quests no longer double up completed quest journal text of final action.
- StringAsset text area now expands to accommodate large text passages.
- Fixed: Internal fixes for empty elements in quest content lists and action lists.
- Fixed: Error if alert UI was configured inactive.
- Fixed: SaveSystem.saveDataApplied was called before QuestJournal's restored quests were listening for messages.
- Fixed: Positioning issue in KeepRectTransformOnscreen component.
- Corgi Engine: Added PixelCrushersMMLoadingSceneManager to tie save system to Corgi scene loader.
- Dialogue System:
- Lua Variable condition can now check <, <=, >, >= in addition to ==.
- Added Start Conversation action, HasOfferableOrActiveQuest() Lua function.
- Added DialgoueSystemQuestAlertUI option to delay alert if dialogue UI is open.
- Emerald AI: Added EmeraldAIQuestGiver subclass that stops AI during dialogue.
- Makinom: Updated for Makinom 2.4.
- Opsive Character Controllers: UCCSaver can now save mouse sensitivity settings.
- ORK Framework: Updated for ORK 3.3.
- PlayMaker: If Start Dialogue action's Player field is unassigned, will now use default player.
- TopDown Engine: Added PixelCrushersMMLoadingSceneManager to tie save system to TDE scene loader.
- uMMORPG 2D Remastered: Updated for version 2.11.