Dialogue System: Another conversation is already active. Not starting 'New Conversation 1'.
Posted: Mon May 30, 2022 8:19 pm
I'd like conversations to start when the player walks up to an NPC. This is almost working perfectly. However, I am getting this warning:
I'm pretty sure the trigger isn't going off more than once, since I have another script that prints a message whenever the player enters the trigger collider, and that's only going off once.
Ideas?
Code: Select all
Dialogue System: Another conversation is already active. Not starting 'New Conversation 1'.
UnityEngine.Debug:LogWarning (object)
PixelCrushers.DialogueSystem.DialogueSystemController:StartConversation (string,UnityEngine.Transform,UnityEngine.Transform,int) (at Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/Manager/DialogueSystemController.cs:901)
PixelCrushers.DialogueSystem.DialogueManager:StartConversation (string,UnityEngine.Transform,UnityEngine.Transform,int) (at Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/Manager/DialogueManager.cs:446)
PixelCrushers.DialogueSystem.DialogueSystemTrigger:DoConversationAction (UnityEngine.Transform) (at Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/Triggers/Triggers/DialogueSystemTrigger.cs:950)
PixelCrushers.DialogueSystem.DialogueSystemTrigger:Fire (UnityEngine.Transform) (at Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/Triggers/Triggers/DialogueSystemTrigger.cs:695)
PixelCrushers.DialogueSystem.DialogueSystemTrigger:TryStart (UnityEngine.Transform,UnityEngine.Transform) (at Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/Triggers/Triggers/DialogueSystemTrigger.cs:677)
PixelCrushers.DialogueSystem.DialogueSystemTrigger:TryStart (UnityEngine.Transform) (at Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/Triggers/Triggers/DialogueSystemTrigger.cs:663)
PixelCrushers.DialogueSystem.DialogueSystemTrigger:OnTriggerEnter (UnityEngine.Collider) (at Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/Triggers/Triggers/DialogueSystemTrigger.cs:523)
Ideas?