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Use Dialogue UI for Barks

Posted: Mon May 23, 2022 3:56 am
by F1foux
Hi Tony,

I'm using a modified version of the overhead bubble dialogue UI for conversations. I was wondering if there was an easy way to make the barking system use the same Dialogue UI for barks, so I don't have to redo everything for a bark UI because they should look the same.

Thank you for your help!

Re: Use Dialogue UI for Barks

Posted: Mon May 23, 2022 8:32 am
by Tony Li
No, sorry. You can tell the character's Dialogue Actor component > Subtitle Panel Number to use the bark UI for conversation subtitles, but the way timing works on bark UIs is a little different and may not work for your needs. In general, though, it will probably work if you tick the bark UI's Wait For Sequence checkbox.

Otherwise, you could turn your bubble (without the StandardBarkUI/StandardUISubtitlePanel components) into a prefab, and then make prefab variables for your bark UI and subtitle panel UI. This way both of them can inherit the same UI setup.