Main Quest & Time Based Quest
Posted: Fri Apr 15, 2016 2:28 am
Hi there,
I have started using the dialogue system and got couple of questions as outlined below:
Do you have instruction for how to setup one Main Quest for the whole duration of game? I have looked at your response in Multi Quest from One NPC. If the process is same, then I will follow that.
Also can I trigger a quest based on time?. Let says when the game starts, the quests gets assigned automatically, and it says Main Quest (alert message - Survive the attack". After 5 mins, strong enemies gets spawned, and the quest gets updated and says Escape Castle and report to General Mark".
One last bit, how would I add an animation to be played when gathering something?.
Any direction or helped would be appreciated.
Regards
I have started using the dialogue system and got couple of questions as outlined below:
Do you have instruction for how to setup one Main Quest for the whole duration of game? I have looked at your response in Multi Quest from One NPC. If the process is same, then I will follow that.
Also can I trigger a quest based on time?. Let says when the game starts, the quests gets assigned automatically, and it says Main Quest (alert message - Survive the attack". After 5 mins, strong enemies gets spawned, and the quest gets updated and says Escape Castle and report to General Mark".
One last bit, how would I add an animation to be played when gathering something?.
Any direction or helped would be appreciated.
Regards