PauseTopDownDuringConversations
Posted: Wed May 18, 2022 1:56 pm
I'm using the TopDown engine. I was able to incorporate the Dialogue System as per your documentation, but there are two issues:
- Unlike in your demo, there's no indicator that the player has to press a control to start the conversation.
- As soon I start the conversation, I get this error message:
(It still works, but I assume this shouldn't happen.)Code: Select all
NullReferenceException: Object reference not set to an instance of an object PixelCrushers.DialogueSystem.TopDownEngineSupport.PauseTopDownDuringConversations+<StopAnimators>d__14.MoveNext () (at Assets/Pixel Crushers/Dialogue System/Third Party Support/TopDown Engine Support/Scripts/PauseTopDownDuringConversations.cs:186) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at /Users/bokken/buildslave/unity/build/Runtime/Export/Scripting/Coroutines.cs:17)