Questions from Shavon
Posted: Mon May 16, 2022 9:24 pm
User Shavon asked:
DS_ShavonExample_2022-05-16.unitypackage
The conversation is structured like this*:
The example doesn't load a new scene, but in your project you would use the LoadLevel() sequencer command to load a new scene. More info: Cutscene Sequence Tutorials.
In the example scene, I clicked Add Instance. This put a copy in the scene as a child of the Dialogue Manager's Canvas:
The next node sets a variable AtSchool true:
More info: Conversation Conditions
The node after that activates a background image:
This should cover most of what you're looking for. I encourage you to follow the tutorials to get familiar with the Dialogue System. After that, if you have any questions, please feel free to reply here.
In this case, you can still use an "NPC" actor. Here's an example scene:What if the conversant is no one(for awhile)? For example I would want to write it like this: You walk down the street. Do you turn left or right? Button:Right Button:Left And from there depending if you go left or right the scene/room/location changes. How to I make the buttons, and how does it continue? Does it continue by adding a new scene, but then is it a entire new conversation I would create afterwards? You went right and ended up at the park. You sit next to a guy who has a cane feeding the birds. “Hello there.” The old man says. Like how to do that.
DS_ShavonExample_2022-05-16.unitypackage
The conversation is structured like this*:
The example doesn't load a new scene, but in your project you would use the LoadLevel() sequencer command to load a new scene. More info: Cutscene Sequence Tutorials.
Drag the VN Template Standard Dialogue UI prefab into the Dialogue Manager's Dialogue UI field. This will ask if you want to Add Instance or Use Prefab:Also I want this in Visual novel, but I’m not sure how to edit the visual novel template that is in assets not using the standard dialogue. The steps in order I dragged everything: Main Camera Dialogue Manager(using the conversation in quick start) Canvas Background(Ui-panel) VN Template Standard Dialogue(dragged from assets) Event System -I know something there must be wrong, I can’t seem to get add text to the VN template because when hit play it’s using the standard dialogue from quick start’s Dialogue Manager. I like using the node from the quick start to keep track of the branching choices how to add that to VN format. Feel free to provide a forum post with screenshots im a visual learner so I need to see the steps and layout. Thank you for your time.
In the example scene, I clicked Add Instance. This put a copy in the scene as a child of the Dialogue Manager's Canvas:
*The conversation in the example is longer than the screenshot above. Choose the "Right" option.How to create mobile stats game with the Dialogue System? Go to school: Variable AtSchool true
How to have it increase grades stats?
Want it 2d and for the Background to be a simple image so Canvas, Background import image?
How to have a education section (like a group) and if you complete a school like in 4 years how to have it show up in education history. Thank you for your time.
The next node sets a variable AtSchool true:
More info: Conversation Conditions
The node after that activates a background image:
This should cover most of what you're looking for. I encourage you to follow the tutorials to get familiar with the Dialogue System. After that, if you have any questions, please feel free to reply here.