Dialogue System 1.6.1 Released
Posted: Wed Apr 13, 2016 9:45 am
Version 1.6.1 is now available on the Pixel Crushers customer download site. (PM me your Unity Asset Store invoice number if you need access.) It should be available on the Unity Asset Store in a few days!
Version 1.6.1
Core
Version 1.6.1
Core
- Added: DialogueSystemEvents component.
- Added: OnPrepareConversationLine(DialogueEntry) message.
- Improved: AudioWait() sequencer command now resets audio source's previously-assigned clip when done.
- Improved: Audio() sequencer command now specifies clip name when it can't find the named clip.
- Fixed: LuaInterpreter can now parse negative exponents in numbers (e.g., 1E-5).
- Fixed: BarkOnIdle now resumes when disabled & re-enabled.
- Editor:
- Added lock checkbox to dialogue editor zoom.
- Inverted direction mouse wheel zooms.
- Exposed DialogueEditorWindow.OpenDialogueEntry(DialogueDatabase database, int conversationID, int dialogueEntryID)
- Fixed: In rare cases changes to dialogue database didn't get saved.
- Fixed: Editing Sequence fields in editor and Sequence Trigger inspector didn't save in some cases.
- Fixed: Dialogue System Trigger didn't allow you to set a different reference database.
- CSV Import/Export:
- Fixed: CSV import of localized text tables hung on certain multiline strings.
- Fixed: CSV Converter now handles multiline rows with unterminated quotes.
- Unity UI:
- Added Wait One Frame & Interrupt Audio Clip checkboxes to typewriter effect.
- UnityUITimer: Can now subclass to override countdown behavior.
- Fixed: Include Invalid Entries with Buttons list Unity UI
- Fixed CanvasGroupAnimator.Hidden clip: could cause 1-frame flash if deactivating while shown then reactivating.
- Legacy Unity GUI: Fixed navigation when "Show Unused Buttons" was ticked.
- Adventure Creator: Added AdventureCreatorBridge option to use AC's subtitle toggle.
- articy:draft:
- Added option to convert enums (dropdowns) and slots as string names.
- Exposed ArticyConverter.ConvertExpression(string) method.
- Fixed error message when destination directory didn't exist.
- RPG Kit: Updated OpenShop method/Lua function for RPG Kit 3.1.1+.
- Third Person Controller: Bridge script now calls rbcc.StopMovement() to stop player when starting conversation.
- UFPS: Added PauseUFPS script and instructions on using Dialogue System Menu Template with UFPS.
- UniStorm: Added support to include UniStorm time and weather in saved games.