Monologues for PC's
Posted: Wed Apr 13, 2016 4:40 am
I'm having difficulty trying to figure out how to create monologues for Playable characters.
Example scenario:
I've got a narrator NPC, then the player PC, and a 3rd NPC. the narrator starts. Then the PC says a few lines to themselves in sort of an "inner thought"/monologue. Then the PC starts talking to the 3rd NPC in a 'hub' like fashion.
Problem:
- I can't get the monologue portion to present itself like how the NPC narrator or 3rd NPC talk. Each 'dialog' entry simply gets put into a response button instead of in a subtitle box. If I could somehow make portions of the PC dialog act as if they are an NPC, I think that'd be ideal.
Things I've tried:
1. Show PC subtitles during line
2. setting the menu text to something non-descript like 'continue' and having the dialog come back.
3. creating a 4th 'NPC' which is just a clone of a PC character, but just tagged as non-playable.
#3 kind of works, but isn't ideal long term. I'm also using articy:draft to construct the dialogs if that would effect anything. I've gotten it somewhat working with #2 but the problem there is the subtitle text while "continue" button is up jumps back to the last NPC that spoke.
Am I missing something obvious here? Thanks!
Example scenario:
I've got a narrator NPC, then the player PC, and a 3rd NPC. the narrator starts. Then the PC says a few lines to themselves in sort of an "inner thought"/monologue. Then the PC starts talking to the 3rd NPC in a 'hub' like fashion.
Problem:
- I can't get the monologue portion to present itself like how the NPC narrator or 3rd NPC talk. Each 'dialog' entry simply gets put into a response button instead of in a subtitle box. If I could somehow make portions of the PC dialog act as if they are an NPC, I think that'd be ideal.
Things I've tried:
1. Show PC subtitles during line
2. setting the menu text to something non-descript like 'continue' and having the dialog come back.
3. creating a 4th 'NPC' which is just a clone of a PC character, but just tagged as non-playable.
#3 kind of works, but isn't ideal long term. I'm also using articy:draft to construct the dialogs if that would effect anything. I've gotten it somewhat working with #2 but the problem there is the subtitle text while "continue" button is up jumps back to the last NPC that spoke.
Am I missing something obvious here? Thanks!